RULE 03 / MEADHALL CHRONICLES
WORLD &
BUILDING
Guidelines for portals, building distance, instance limits, farms, animals, wards, and protecting shared world spaces.
01
PORTALS
- Do not portal trap other players.
- All materials may be transported through portals.
- Do not build within classic render distance of established portal locations.
02
BUILDING DISTANCE
- Build outside render distance of other players unless there is an established roleplay reason or prior agreement.
- Maximum 50,000 instances per build on Extreme Render Distance (check with F2 in game).
- Do not build in a way that blocks access to crypts, dungeons, or other important world locations.
- Do not modify another player's build with a hammer unless you have permission.
- Unwarded builds can be looted; warded builds protect everything except doors for non-warded players.
- Farms must be kept small. No mass farming.
- Maximum 15 animals. Players may have 2 pets per person per area. For example, 2 pets at a base and 2 pets at your house.
03
WARDS
We now have different ward variants that players can craft without needing to complete a quest or submit a ticket request.
- Players are limited to 1 of each ward variant.
- If you craft additional wards beyond the limit, we will know and they will be deleted.
- If you move homes, you must destroy your old wards before placing new ones.
- Wards cannot be transferred between players. Each player must craft and place their own wards.