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RULE 03 / MEADHALL CHRONICLES

WORLD &
BUILDING

Guidelines for portals, building distance, instance limits, farms, animals, wards, and protecting shared world spaces.

01

PORTALS

  • Do not portal trap other players.
  • All materials may be transported through portals.
  • Do not build within classic render distance of established portal locations.
02

BUILDING DISTANCE

  • Build outside render distance of other players unless there is an established roleplay reason or prior agreement.
  • Maximum 50,000 instances per build on Extreme Render Distance (check with F2 in game).
  • Do not build in a way that blocks access to crypts, dungeons, or other important world locations.
  • Do not modify another player's build with a hammer unless you have permission.
  • Unwarded builds can be looted; warded builds protect everything except doors for non-warded players.
  • Farms must be kept small. No mass farming.
  • Maximum 15 animals. Players may have 2 pets per person per area. For example, 2 pets at a base and 2 pets at your house.
03

WARDS

We now have different ward variants that players can craft without needing to complete a quest or submit a ticket request.

  • Players are limited to 1 of each ward variant.
  • If you craft additional wards beyond the limit, we will know and they will be deleted.
  • If you move homes, you must destroy your old wards before placing new ones.
  • Wards cannot be transferred between players. Each player must craft and place their own wards.